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I started playing open world RPGs with Morrowind so that set the standard for me on how things should be done. I remember when Oblivion was released a lot of old Daggerfall fans loved it but mostly Morrowind fans complained.
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Never played Daggerfall and it's likely that most people who complained about Oblivion's leveling never did too. And you are right: monsters do scale, but they do it in a more "natural" way, more adapted to the nature of the game - don't ask me what I mean by "nature" in this context :-). Since I'm using the cheat which takes you to interesting places in a dungeon (more to find the exit than to find said places), Daggerfall has become a lot more interesting for me. Innovative at the time, but although it's possible to develop a working orientation system, dungeon crawling in Daggerfall takes too much time and is too repetitive to be exciting. Its main issue are the huge 3d dungeons, all built from the same limited set of components, so that it is very difficult not to get lost. I wished other games gave me the degree of diverse role-playing, freedom and immersion Morrowind and Oblivion do.ĭaggerfall is also a great game. My personal bottomline, however, is that I don't like the Oblivion method, but this is a comparaively minor issue and doesn't kill my interest in Oblivion.
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You could also argue that Oblivion's level-scaling is done really well and innovative, as each monster generation stays for several levels, and is replaced by a new one as soon as you are getting too strong for them (I'm over-simplifying).
#How to play daggerfall on windows 8 mods#
I have played Oblivion for almost as many hours as Morrowind (including mods like OOO and total conversions), both with the main goal of trying out different roles (fighters, mages, rogues, pacifists, good guys, bad guys, etc.) and personal rules (no melee, no armour, bare hands only, conjuration only, no fighting at all, etc.) and goals (role-dependant, not necessarily completing the main quest). Daggerfall's level-scaling is less "offensive" - or Daggerfall is less immersive, I'm not sure. You walk around, fighting rats, you level up, and bang, the rats have turned minotaurs! Hard to accept for a role-player. The main reason is that it's immersion-breaking. I don't COMPLAIN about Oblivion's level-scaling, I simply say I don't like it.
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