

That’s a hindrance unto itself: these games have been widely considered to be a spiritual successor to Batman: The Animated Series, and with Asylum and City co-writer (and Series contributor) Paul Dini sitting this installment out, the parallels aren’t only superficial, they pale in comparison. Arkham Knight takes the formula widely enjoyed by its three predecessors and widens the scope to a dizzying degree while pilfering narrative cues from other Batman stories across all mediums. If this is all starting to sound a bit familiar, that’s because it is. The usual assortment of gaudy ne’erdowells (Two-Face, the Riddler, Penguin, Harley Quinn, and much, much more) have taken advantage of the stymied police force (led by Jonathan Banks’ Commissioner Gordon), each breaking off into separate factions to carve out a piece of the city for their very own, none of them fully aware of what the Scarecrow actually has in store for the night. The odds are stacked against our eponymous Caped Crusader.īut this wouldn’t be an Arkham game if that was all there is to it. Armed with a laughably tremendous army led by someone called “The Arkham Knight”, the Scarecrow plans to seize the city, kill the Batman (Kevin Conroy), unleash a chemical attack over the eastern seaboard, and maybe take a minute to wonder why in Hell the LexCorp building is in the middle of Gotham. (“ Head-scratching plot twists? Pants-shitting terror? Nooo, thank you!” – The Population of Gotham.)Īnd he’s not alone. Still plenty sore over his defeat in Arkham Asylum, the Scarecrow (John Noble) has returned on Halloween night (because of course he did) to hatch a plot so diabolically convoluted that Gotham City has almost completely emptied itself out. Since the games that came before pushed the Bat-envelope as far as it could go (and, let’s face it, since they were so damned good), Knight ends up overwhelmed by its own ambition. It’s not only bigger than all the previous games (the map alone is an intimidating thing), it’s spookier, more violent, and downright meaner than anything Rocksteady has ever committed to disc. And since they already did that for Arkham City, Knight knocks itself out trying to be even better. Batman: Arkham Knight is upon us, and Rocksteady’s monstrous open-world one-player has so many wonderful and terrifying things to show you. There was never any doubt that Rocksteady was going to pull out all the stops for its grand Arkham finale, and you can rest assured that they have aside from pulling a hefty bank loan to go out and rule the night as a Dark Knight Detective, this is as close as you’re likely to get to being… well, you know.Īs the fourth game in the series (Rocksteady sat out for Batman: Arkham Origins), Batman: Arkham Knight seeks to put a cap on its immensely successful series while paying proper tribute to over seventy-five years of the Batman. It seems that every time you saw an Arkham Knight subway poster, internet ad, or GameStop email, you were told the exact same thing: come June 23, you were going to Be The Batman.Īnd now it’s finally come to pass. This week, Jarrod pulls a shift as Gotham City’s nuttiest savior in Batman: Arkham Knight, Rocksteady and Warner Bros Interactive Entertainment’s final chapter of their insanely popular series. For PS4, Xbox One, and Microsoft Windows. This is Load File, where we believe all games are vengeance, the night, etc.
